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The Simpsons: Hit & Run Platinum (PS2)

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a b c d Perry, Douglass C. (16 September 2003). " The Simpsons: Hit & Run (GCN, PS2, Xbox)". IGN. Archived from the original on 26 February 2007 . Retrieved 21 August 2016. Scalzo, John. " The Simpsons: Hit and Run (Preview)". UGO Networks. Archived from the original on 23 January 2008 . Retrieved 17 December 2008. a b c Sewart, Greg; Ford, Greg; Byrnes, Paul (October 2003). " The Simpsons: Hit & Run (GC, PS2, Xbox)". Electronic Gaming Monthly. No.171. p.140. a b c d Kinnear, James. " The Simpsons Hit & Run Interview". Gamers Hell. Archived from the original on 15 June 2011 . Retrieved 17 December 2008.

a b c McCutcheon, David. " The Simpsons: Hit & Run Guide". IGN. Archived from the original on 4 July 2008 . Retrieved 17 December 2008.

The Simpsons: Hit & Run News

Accardo, Sal (10 November 2003). "GameSpy: The Simpsons Hit & Run (PC)". GameSpy . Retrieved 21 August 2016. The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games.

Brown, Andy (3 March 2023). " 'The Simpsons: Hit And Run' lead designer "would love" a remake". NME . Retrieved 7 March 2023. a b c Leeper, Justin (November 2003). " Simpsons: Hit and Run[sic] (GC)". Game Informer. No.127. p.157. Archived from the original on 23 January 2009 . Retrieved 21 August 2016. The developer, Radical Entertainment, received the rights to create games for The Simpsons franchise when they demonstrated a playable prototype. Radical released its first The Simpsons game in 2001, called The Simpsons: Road Rage. After Road Rage was released, the development team for Hit & Run decided not to create a direct sequel to Road Rage; instead, Radical wanted to steer the franchise's video game series in a different direction by giving the game engine a complete overhaul. The developers felt that everything else needed a new approach, while only the driving portion of Road Rage was worth keeping; [7] in Hit & Run, enhanced traffic artificial intelligence is introduced, which makes computer-controlled vehicles react better to the player's driving. The internal development name for The Simpsons: Hit & Run was simply "Simpsons", as referenced by the executable file of the game. [8] They also decided to add an exploration element to the game to make players get out of the car and navigate the area on foot, so that the game offered a better experience of Springfield. [7] ELSPA Sales Awards: Diamond". Entertainment and Leisure Software Publishers Association. Archived from the original on 19 May 2009.Over one million copies of the game were sold as of June 2004, [43] and three million as of July 2007. [44] It had sold 500,000 copies in the United Kingdom by January 2004. [45] The game's PlayStation 2 version received a "Diamond" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [46] indicating sales of at least 1 million copies in the United Kingdom. [47] Hit & Run 's parodical take on the Grand Theft Auto III video game was praised by several reviewers. Zach Meston of GameSpy considered it to "deftly satirize Grand Theft Auto while being almost as entertaining", and suggested that Hit & Run improved several gameplay aspects that it borrowed from Grand Theft Auto, including instant mission restarts, a superior guidance system, and an easily accessible collection of vehicles. [24] Official Xbox Magazine agreed that Hit & Run was an excellent game in its own right, and found the game to be a "brilliant" clone of Grand Theft Auto. [3] The combination of the Simpsons universe with the gameplay of the Grand Theft Auto series was also praised by Douglass C. Perry of IGN as "pure brilliance". [29] Gameplay [ edit ] Hit & Run (top) and Grand Theft Auto III (bottom). Hit & Run, inspired by the Grand Theft Auto series, shares some similarities with the games, including the radar, and a strong focus on their driving aspect. a b c d e Torres, Ricardo (5 September 2003). "The Simpsons: Hit and Run Preview". GameSpot . Retrieved 20 August 2016. Video Game Hits and Misses (Hit: Simpsons Hit & Run)". Bloomberg Businessweek. 25 June 2007. Archived from the original on 29 May 2010 . Retrieved 21 August 2016.

Development of The Simpsons: Hit & Run began in late 2001 as a spiritual successor to Radical Entertainment's previous game The Simpsons: Road Rage. Production was extensive, as the team sought to differentiate the game from Road Rage, deeming that their new entry in the franchise required a different direction. The game was heavily inspired by the Grand Theft Auto series, and the development team re-purposed the open-world design and nuanced character development for the game. This encouraged collaboration with the show's writers and cast, who helped to craft the story and dialogue. It was released in September 2003 for the GameCube, PlayStation 2, and Xbox. It was then ported to Microsoft Windows two months later. Vivendi Universal Staff (2003). The Simpsons: Hit & Run Instruction Booklet. Vivendi Universal Games. pp.19–21. McElfish, Carlos (1 October 2003). " The Simpsons Hit & Run - PS2 - Review". GameZone. Archived from the original on 1 May 2009 . Retrieved 21 August 2016. Reed, Kristan (30 October 2003). " The Simpsons Hit & Run (PS2)". Eurogamer . Retrieved 21 August 2016.

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a b c Hopper, Steven (22 December 2003). " The Simpsons Hit & Run - PC - Review". GameZone. Archived from the original on 3 January 2009 . Retrieved 20 August 2016. a b Bush, Eric (13 October 2003). " The Simpsons Hit & Run Review (Xbox)". TeamXbox. Archived from the original on 12 January 2008 . Retrieved 16 December 2008.

Onder, Cade (4 March 2023). "The Simpsons: Hit and Run Developer Wants a Remake". Comicbook.com . Retrieved 7 March 2023. D.I.C.E. Awards By Video Game Details The Simpson: Hit & Run". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 26 July 2023. Pham, Alex (22 June 2004). "Vivendi Game Unit Slashes 350 Jobs as Sales Fall". Los Angeles Times . Retrieved 16 December 2008. DJ Dinobot (16 September 2003). " The Simpsons: Hit & Run Review for PS2 on GamePro.com". GamePro. Archived from the original on 12 February 2005 . Retrieved 21 August 2016. a b c Meston, Zach (24 September 2003). "GameSpy: The Simpsons Hit & Run (PS2)". GameSpy . Retrieved 21 August 2016.

a b c d Navarro, Alex (13 November 2003). " The Simpsons: Hit & Run Review (PC)". GameSpot . Retrieved 21 August 2016. a b c Navarro, Alex (15 September 2003). " The Simpsons: Hit & Run Review (GC, PS2, Xbox)". GameSpot . Retrieved 21 August 2016. Marriott, Scott Alan. " The Simpsons: Hit & Run - Review". AllGame. Archived from the original on 11 December 2014 . Retrieved 29 March 2017. The following day, Springfield is returned to normal, while the Foolish Earthlings finale reaches peak popularity even on Earth. Homer is hailed as a hero and has gained a large following of alien fans that visit him. Kang and Kodos are annoyed that they went to Earth Heaven, and Kang screams in horror and frustration upon learning that they have to watch the game's credits. [6] Development [ edit ] Meston, Zach (24 September 2003). "GameSpy: The Simpsons Hit & Run (GCN)". GameSpy . Retrieved 21 August 2016.

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